Read
the first!
Then, read this...
» - » You must have a project design form signed by your science teacher before you begin your project. The project design form and this form must be returned with your project. Failure to return both forms will result in a penalty of 5%. If you begin your project before obtaining your science teacher's signature on the project design form, your project may be disqualified. » - » Check the TARGET GRADE (most likely your maximum grade) at the top of the page. » - » You may not use AC electricity to power your project. Only DC electricity of less than 5 amperes & 15 volts is permitted. » - » You may not copy another student's design for your project (except for bridges & towers). Yours must be significantly different. » - » You may not do the same project twice without permission from your science teacher. » - » In order to earn “bonus points” and extra credit, your project must be handed in by the due date, and must earn at least 96 %. » - » Projects handed in more than 4 days late will not be presented or tested in class. » - » You must complete a project design form and get it signed by your teacher before you begin your project. |
PROJECT GUIDELINES
1. Read
the INDEPENDENT PROJECT GENERAL GUIDELINES first.
2. Complete
a project design form and
get it signed by your science teacher.
3. Your
device must use electromagnetic force to launch
a 1 g projectile a distance of at least 100 cm.
4. All
motion of the propelled object must be caused by electromagnetic force.
5. YOU
MAY NOT USE A KIT, PREMANUFACTURED ELECTROMAGNETS OR COILS.
6. YOU
MAY NOT USE ALTERNATING CURRENT (A.C.).
7.
MAXIMUM OPERATING VOLTAGE FOR THIS PROJECT IS 15 VOLTS D.C.
NOTE1: Distances
will be measured from the launch point of the projectile to the point where
the projectile first hits the ground (or floor).
NOTE
2: An additional 1% will be awarded for each additional 10
cm of distance achieved by the launched object.
NOTE
3: The electric lock directions might be a good starting point for
the launcher. THINK ABOUT USING LEVERS!
8. Demonstrate
and explain the operation of the launcher to a class.
9. See
the
Grading Criteria for how you can earn
an A+.*